Well, the title says it all, or at least most of it.
If you are still not convinced, a picture’s worth 500 dwords:
/ |\ / | \ / | \ // | \\ / | \ / \ \ | / \ | |\ / \ /| | \ / \\ / | | \ / // | | /\ / \ | | / \\ / \| |/ \ / | / \/ / \ | / \ | / \\ | // \ | / \ | / \ /
I’ve been toying with the idea of writing a roguelike, and I thought that it would be really fun if it had an ‘Eye-Of-The-Beholder’ kind of view as well, just in ascii-art. There are plenty of things I wanted to do with ascii-art, since it’s such a nice toy. So I started writing some code, and this is a small test on the way.
Nowadays, when I discuss 3d ascii-art, people usually think about a picture transformed with aalib or something similar. Although it is a (very) nice idea, I think it would be more fun to play with ascii-art directly.
Other playing possibilities include a ray-tracer. You could write some fps with ray-tracing ascii-art graphics, because there are so few pixels.
Maybe I’ll write one, when I get to it.
Oh! The code, what about the code?
Here it is.
A few notes:
1. The code ain’t too pretty, as it is a work in progress that doesn’t get much time invested in it. However, I’d still rather publish it.
2. It uses curses. Under windows you’ll have to get some replacement module.
3. It uses numpy. If you don’t have it already, be sure to get it.
4. Run ‘test_cube.py’. Use the direction keys to rotate the cube, ‘q’ to exit.