Some Assembly Required No. 1

I’ve been working on some of the instruction tests in vial, and I wanted to test the implementation of LOOP variants. My objective was to make sure the vial version is identical to the real CPU version (as discussed here). To achieve this, I had to cover all of the essential behaviors of LOOP.

Well, using the framework Gil and I wrote, I hacked up some code that should cover the relevant cases:

code_template = """
mov edx, ecx ; control the start zf
mov ecx, eax ; number of iterations
mov eax, 0 ; will hold the result, also an iteration counter
    cmp eax, ebx    ; check if we need to change zf
    setz dh
    xor dh, dl      ; if required, invert zf
    inc eax         ; count the iteration
    cmp dh, 0       ; set zf
    loop%s loop_start
for loop_kind in ['','z','nz']:
    code_text = code_template % loop_kind
    c = FuncObject(code_text)
    for start_zf_value in [0,1]:
        for num_iters in [1,4,10]:
            for when_zf_changes in [1,2,15]:
                c(num_iters, when_zf_changes, start_zf_value)

Note that c(…) executes the code both on vial’s VM, and on the real cpu. c.check() compares their return value (EAX) and flags after the execution. I also wanted to avoid other kinds of jumps in this test.

To check that the code ran the same number of times, I returned EAX as the number of iterations.
All the games with edx are there to make sure that I’m testing different zf conditions.

The challenge for today:
Can you write a shorter assembly snippet that tests the same thing?

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2 Responses to Some Assembly Required No. 1

  1. arkon says:

    now imri, why would you want a shorter snippet?
    besides, if you’re so eager for shorter one, just break the code into the 3 separated tests :P

  2. lorg says:

    Because it’s a challenge :)