I thought of this one quite a long time ago, and I believe that the idea behind it is pretty nice mathematically. I got the idea for it from Knuth’s “The Art of Computer Programming”.
The challenge is simple:
write a function that receives as arguments two numbers, n, and num such that 0 <= num < n!. This function needs to return an array (list) representing a permutation of the numbers 0..n-1. For each possible num, the function needs to return a different permutation, such that over all values of num, all possible permutations are generated. The order of permutations is up to you.
The function you write should do this in at most O(n) time & space (Various O(nlogn) are also acceptable).
Write your solutions in the comments, in [ LANG ] [/ LANG ] blocks (without the spaces) where LANG is preferably Python :). I will post my solution in a few days. As usual, the most efficient & elegant solution wins.
My friend Yuval whom you might already know from the comments here, apparently composed music for the Python Zen. It made me laugh today, and as it’s been a long day, I thought it’s worth sharing here. Especially as it is Python related.
After reading my last post regarding __del__, you should know that __del__ + reference cycle = leak.
Let's say that you do need to use __del__, so you decide to avoid reference cycles. You write your code in such a way as to use the minimum necessary cycles, and for the ones that remain you use the weakref module.
You might still have cycles where you don't expect it - in references to methods.
Consider the following piece of code. Can you spot the reference cycle?
class A(object): def f(self): return
a = A()
a.g = a.f
This code has the following reference cycle: a -> a.g -> a.f -> a.
How come?
When you call a.f like so: "a.f()" two things happen:
1. A.f is bounded to a
2. The bounded A.f is called with the first parameter getting the bounded value.
You may consider that "a.f" is syntactic sugar for the partial function application, A.f gets a as a first argument but doesn't get called yet.
When you use "a.g = a.f" what actually happens is a holding a reference to a bounded method, which holds a reference to a.
An idiom that uses these cycles is implementing state machines. Consider the following example code:
class MyMachine(object): def__init__(self): self.next_func = self.state_a def run(self, input): for x ininput: self.next_func(x) def state_a(self, value): print'a: ', value self.next_func = self.state_b def state_b(self, value): print'b: ', value self.next_func = self.state_a
Of course, my code was a bit more complicated than that, but the basic idea remains. (My code usually created some kind of function table in __init__ used to lookup the next function, and lookups happened outside "state functions"). I've seen many state machine recipes include method references - and rightly so. It's a clear and easy way to code a state machine. (For example, this state machine recipe).
Be careful though - once you add __del__ to these simple recipes you might end up with a memory leak.
Short note: I was going to publish this post a few days ago, but kylev beat me to it. This just goes to show that other people encountered this kind of cycle.
Python is a garbage collected language. The garbage collector will collect orphaned objects. These are objects that have no references.
If an object has a __del__ method, it will be called when that object is collected. Note however, that there are no guarantees as to when this will take place. This means that while you should release all owned resources in the __del__ method, you should not depend on it to release these resources when the object "goes out of scope" as in C++.
Specifically note that del x does not call x's __del__ method, just removes this specific reference to x.
To be explicit about resource management, call the appropriate function yourself in the flow of your program, or better yet, use try-finally or the with statement. (For more information about those, see my presentation about advanced python subjects).
There is another interesting caveat regarding Python's gc. Consider the following code:
class A(object): pass
a = A()
b = A()
a.x = b
b.x = a del a del b
Did a and b lose their references? Well, they didn't. They're still pointing at each other, creating a reference cycle. Happily, Python's garbage collector can still handle those. However, it won't be able to handle reference cycles if at least one object in the cycle has a __del__ method.
To understand why, consider the above example, only this time assume A has a __del__ method that calls self.x.release().
Now, which __del__ method should be called first? if it is called, is the other one still valid? Python refuses the temptation to guess, and leaves the cycle be, creating a memory (or resource) leak.
The solution?
1. Avoid data structures with reference cycles. For instance, there are very few instances where you'd need a doubly linked list :)
2. If you do need reference cycles, consider using the weakref module, which allows you to create references that "don't count" in the eyes of the gc.
Yesterday I gave a presentation at PyWeb-IL, which took place at Google's offices in Tel-Aviv. The presentation went really well, and interested many people.
I thought nothing much of it, but a few days later, when I entered his office, the non-programming coworker was sitting there, trying to draw a star of david! She said he left her to do this, and that it was really cool, and then she asked me "how can I repeat commands instead of typing them again?".
I showed her "for i in range(10)", and then a function definition. She was really excited about those. I then helped her a little with the star of david, showed her some fractals, and gave her some new homework.
My conclusions from her reactions:
PythonTurtle is especially suited for non-programmers. Because of the non-intimidating UI, she did not realize she was programming until we specifically told her she was. She thought this was some introductory stuff before she starts "real programming". I believe this is very important, as while the classic turtle has the same capabilities, it would have been very different working from a "scary" interactive prompt. (The friendly turtle image is a definite plus in that regard! :)
When teaching with PythonTurtle and using "for i in range(10)" and "def triangle():", loops and functions were very intuitive. She was actually asking for such tools, and when I told her about them, she understood them almost immediately!
Any programming teaching aid that makes the student actually excited about loops and functions should be respected :)
Since the goal was to draw specific shapes, it was easy getting the "success high" associated with programming, and it kept her really excited. It was amazing to see her reaction when she finished writing the triangle function, not sure if she wrote it right, and then calling it, and seeing it draw a triangle correctly.
Even with all the praise I write here, it should still be taken with a grain of salt. It's possible that a lot of her enthusiasm was because of her personality, and less because of PythonTurtle itself.
Final verdict: next time I need to teach someone to program, I'm going to reach for PythonTurtle.
After discussing my last post with a friend and talking about a few other issues, we came to the conclusion that it would be worthwhile to discuss more gotchas.
First though, what is a gotcha? Wikipedia gives a good definition:
In programming, a gotcha is a feature of a system, a program or a programming language that works in the way it is documented but is counter-intuitive and almost invites mistakes because it is both enticingly easy to invoke and completely unexpected and/or unreasonable in its outcome.
So let's start with "__del__ is not the opposite of __init__".
If you come from c++ or a similar background, you are probably well versed in object oriented concepts, specifically, constructors and destructors. The usual expectation is to have the destructor called only for fully constructed objects - i.e., objects whose constructor returned without raising an exception.
If the constructor raises an exception, it is expected to "clean up after itself", and not expect the destructor to run.
Since in Python __init__ is the de-facto constructor, and __del__ is considered the destructor, most people expect this line of reasoning to work with __init__ and __del__.
This is mistaken. __del__ is not the opposite of __init__, but rather of __new__. Which means that if __init__ raises an exception, then __del__ will still be called.
I've run into this issue myself several times in the past. Consider the following sample code:
class A(object): def__init__(self,x): if x == 0: raiseException() self.x = x def__del__(self): printself.x
This code demonstrates a common case: a constructor that might fail, and a destructor that does something with the instance's members. If you try to instantiate A with x = 0, you'll get an exception. This is to be expected.
However, what is less expected is when the partially constructed A is garbage-collected (which may be anytime later, and not necessarily right away):
Exceptionexceptions.AttributeError: "'A' object has no attribute 'x'"in <bound
method A.__del__ of <__main__.Aobject at 0x02449570>> ignored
What happened is that __del__ was called even though __init__ raised an exception. When __del__ tried to access self.x it got an attribute error, because it hasn't been defined yet.
The solution?
1. Don't use __del__ unless you really have to. I'm going to write a more about it soon.
2. If you do use __del__ make sure you are covered for any case in which __init__ didn't finish running.